Thursday, November 5, 2015

Caves of Quarl

I finally own a scanner/printer again after almost a year of not having one.

This means I will get to upload some of my maps and some more free dungeon


I have plans for the Caves of Quarl. I originally wanted to call them the Caves of

Quarn but discovered that some one else already thought of that name for a

video game level...

With the caves of Quarl, quite simply, I don't want it to be laborious and so after

setting a few guidelines for the design, I will be almost completely using the

random monsters, traps and treasure generation tables to populate and stock

the megadungeon.

I will then write the Dungeon Key and somehow reconcile all of the elements in

the dungeon...

When I run this for players, I intend to introduce some sort of teleportation

artifact to the party which will allow them to come and go from the Dungeon at

will, though I will place limitations upon it. Times of day it may be used, charges,

too complex to be used in the middle of combat, etc.

This is because Quarl's vastness is such that making forays in and out without

such a device is not really tenable--once you are down there, you are down

there. It would take days to make the journey out from the lower reaches, and

wandering monsters are common in Quarl.

The other map I am going to upload and will have ready before Quarl is a

double level map of the Sunken Temple.

The Sunken Temple is not an aquatic is the remains of a Temple of

Poseidon that was built before the seas diminished, leaving the Temple ruin

inland. In course of time, earthquakes and tectonic activity have consigned the

old sea temple to the subterranean realm. Humans were driven out of the region

by the Erlking, Lord of Goblinkind.

The lost Temple of Poseidon now rests under the Goblin City.

In the original campaign where I first ran this dungeon, the players discovered

it after being  taken prisoner in the Goblin City, being thrown into an arena

where they were beset by giant beetles for the entertainment of the Goblin folk,

and winding up going down a Beetle hole to try to survive the onslaught.

They dead ended at an ancient underground wall--just as the Beetles were about

to eat them, a secret door opened--the players had no choice and rushed in.

The door closed behind them, and they found a strange underground ruin.

It was well lit by maintained torches and after descending several long stone

stairs and crossing a few bridges, they came into a little underground town

where a human cleric played father to hosts of orc, hobgoblin and goblin

children and teenagers.  Some of the clan were adults by now, as well, but all

were friendly. The confused players learned that a mysterious power emananting

from the Sunken Temple had assisted the cleric in bringing up relatively

benevolent humanoids--most were orphans and street urchins from the city

of the Erlking.

The cleric told them the way to a great cavernous shaft that led to the old

temple, and told them that a wondrous relic lay within the Temple..however, it

was also guarded by a  Demon who was set there by the Chaos gods to ensure

that no one ever retrieve the relic or restore the altars of the Sunken Temple...

I will be uploading the Sunken Temple map and Dungeon key shortly!

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