Tuesday, October 27, 2015
Megadungeon Map: The Caves of Quarl!
So here is the first draft of a map of an underworld I am playing with, the Caves
of Quarl!
Quarl shall be a place of limitless caverns and underground lakes and rivers...
The DMG shall assist me in populating it's expanses with monsters...as to the
ancient subterranean race that was (and is) master of Quarl, and the
peculiarities of their culture and architecure, I am still deciding but it shall be a
traditional 1st ed. Race from the Monster Manuals or Fiend Folio, but that is
yet to be determined...
Friday, October 16, 2015
Creature Feature: The Revenant
So the other day I took the Seat of Repose... and while on my way to the Chamber of Repose, I grabbed the first book I could conveniently reach in passing from the book shelf...which happened to be the AD&D 1st Edition FIEND FOLIO...
Whilst turning the FOLIO's pages under my careless fingers I happened, serendipitously,upon that entry of the tome which had always been one of my favourites...that of the Revenant.
I relate my re-discovery of that Undead monster.
The Revenant is an interesting AD&D monster...because it is not inherently evil, Clerics will be unsettled to realize that Turn Undead does not work upon a Revenant.
The Revenant seems to be based upon the ancient British "Barrow Wight", which in legend, although an undead spirit, was not always a force of evil or doom but one of warning or vengeance.
Although Barrow Wights were usually understood to be the undead guardians of the treasures which of old had been laid in those Barrows which gave them their name, they were also sometimes reputed to be spirits who would appear to kin to warn them of impending doom or danger.
The most interesting fact about a Revenant in the F.F. is that any player character in an AD&D or D&D game who dies a violent death which comes about from the will of another sentient being may potentially return as a Revenant...
The requisite for returning from the grave as a Revenant is that the character must have an intelliegence or wisdom greater than 16 and a Constitution of 18.
All attributes must also come to a sum of 90 or more and if all of the above criteria are satisfied, there is a 5% chance of a character becoming a Revenant after death.
In addition to being immune to Turn Undead, they are also immune to any spells which affect or control the mind and niether holy water nor holy/inholy symbols can affect it.
The sole motivation of a Revenant is revenge upon the agent of its death by any means necessary, and they can travel by day or by night. Their only intelligence is the ghastly will which drives them onward every day and night towards the object of their vengeance...
The above image is an original work and is copyrighted. It may not be used for commercial purposes without permission of J.E. Becker.
Monday, September 14, 2015
SORCERESS (1987)
Sorceress might provide you with an interesting watch if you have any appreciation for the Middle Ages and can enjoy historical drama.
The film is about a 13th century Dominican Friar, Ettiene of Bourbon, who is abroad on a mission from the Pope to seek out heretics and bring them to repentance and "justice".
Ettiene encounters a rural French village where the presiding Cure' reluctantly permits him to speak with the villagers , who unwittingly arouse his interest in a young forest woman named Elda.
Beautiful Elda lives alone in the woods and has long tended the villagers with healing arts derived not from sorcery but from her vast store of folk lore knowledge concerning the medicinal properties of the region's herbs and berries. Elda practices the ancient ways and has a somewhat mystical aura to her, which only deepens the friar's suspicions.
The film pursues Ettiene's persistent enquiries concerning Elda, the villagers' reliance upon her, and their superstitions related to a mysterious ancient saint and a venerated grove, all amid the larger conflict arising between the peasantry and the cruel noble who holds the land upon which they struggle to survive.
It is not a film of much physical action, but the drama is fast paced. It was meticulously researched and is based upon the written accounts of Ettiene of Bourbon, a real 13th century friar who really did deliver up heretics to clerical and secular judgment.
The film, well acted and filmed in a convincing locale, is artistic and liberal in it's sensibility, mostly avoiding stereotypical characterizations or simplified moralizing from either the Christian or Wiccan point of view.
I have posted this review here because although it is set in a period somewhat later than those most likely to be found in a Fantasy Wargaming scenario, it contains flavor and ingredients which would be useful to a GM who is running a game in even earlier periods.
Be advised that the film is delivered in French language with English subtitles.
The full film is currently uploaded at You Tube:
Saturday, May 23, 2015
Temple of the Winds Model Part Five
Greetings from the Mazes! We are currently getting pounded here in Oklahoma with record rainfall, flooding, and even a few tornadoes today but as yet we have not floated away!
I am pleased with the way this section of my model turned out.
The figures pictured are actually twice the scale of standard D&D minis (I really like these figures and wish I had an entire collection of such pieces for gaming) so this platform actually has plenty or room for a good sized battle with many combatants.
I found out that if you prime a styrofoam model with cheap black spraypaint the solvent will erode and pit the material, giving it a much more ruinous and weathered look.
You can then drybrush on gray acrylic and repeat the process a few times.
I use joint compound to fill in any unwanted depressions and this actually ends up lending a nice variation of texture as well which is random but looks planned in the final appearance.
A couple coats of clear, brush on varnish has yet to be applied, but when this is done it will seal the piece and also make it a little sturdier.
I may carve a flight of steps going up to the crumbling arch--this piece will be embedded in paper mache mountain side with some perilous walkways and ledges leading to it.
Now I need a story as to why this European swordsman has come to this forlorn ruin and how he came to encounter Pegasus....
Monday, May 18, 2015
Pyschotic Flying Stuffed Animals, Cigar Chomping Buddhist Gods, and Dungeons and Dragons/Video Game Trope Lampoonage; "The Hero Yoshihiko"
Well, file this one under "I am extremely bored and in the mood to watch Japanese comedy which does not border on absurdity but exists in a vacuum sealed universe of it."
I was recently introduced to this nutty but somewhat amusing "Low Budget Gamer Fantasy Drama" (this description of the show is actually contained in the opening credits) by a family member who likes to watch Asian cinema and television.
Video gamer and table top role playing culture are the mine from which this show's writers (????) draw enough satire, absurd gags, and goofy LARP like action to give any seasoned gaming nut a few chuckles and the occasional outright belly laugh.
The plot is simple: the old trope of the questing party sent on a mission by a god to defeat monsters, gather relics, save towns and indeed the world in an ongoing campaign which, of course, never ends because, well, it's D&D. Or something like it.
The main hero is a hapless, naive and totally sincere knucklehead named Yoshihiko who is on a quest to bring peace to the world equipped with a magic sword which does not kill it's victims but sleeps them instead. He is accompanied by an old grizzled fighter named Danjou who seems to be a parody of the samurai trilogy hero, a strange silly wizard who is part charlatan, part real magic user named Merebu always inventing really cornball spells, and a female fighter/rogue/druid of some sort named Murasuki who is always discovering dumb skills she has like Big Eye, where she stares at her opponents with a vacant goofball stare that is sufficiently dumb enough to throw them off their guard so she can attack them.
Together they encounter paper mache monsters animated by strings or stop motion, goofy bandits who usually end up doing themselves in in one stupid fashion or another, crazy spirits, buxom celestial maidens, and live video game characters who don't know they are in a video game...
It's not ingenious by any means but if you can appreciate Japanese humor its free on the Internet.
Look, the less you know about this one going into the better, so I'm not going to comment on anymore of the show, except to say that every DM who has ever BullShat his way through explaining his game devices or why a quest hasn't really ended will get a kick out of Hokote, the god who is forever sending them on missions that are supposedly life and death world struggles but which sound as if he is making them up as he goes...
You can watch the series at www.gooddrama.net .....
Here are a couple of scenes uploaded to You Tube that should tell you right away whether or not this kind of comedy is for you. I am not responsible for any loss of productivity that results from watching this show...but I will state that it was worth watching just to see the episode wit the scene where they fight a proud bandit who slips as he is about to deliver his death blow because he steps in....never mind.
I was recently introduced to this nutty but somewhat amusing "Low Budget Gamer Fantasy Drama" (this description of the show is actually contained in the opening credits) by a family member who likes to watch Asian cinema and television.
Video gamer and table top role playing culture are the mine from which this show's writers (????) draw enough satire, absurd gags, and goofy LARP like action to give any seasoned gaming nut a few chuckles and the occasional outright belly laugh.
The plot is simple: the old trope of the questing party sent on a mission by a god to defeat monsters, gather relics, save towns and indeed the world in an ongoing campaign which, of course, never ends because, well, it's D&D. Or something like it.
The main hero is a hapless, naive and totally sincere knucklehead named Yoshihiko who is on a quest to bring peace to the world equipped with a magic sword which does not kill it's victims but sleeps them instead. He is accompanied by an old grizzled fighter named Danjou who seems to be a parody of the samurai trilogy hero, a strange silly wizard who is part charlatan, part real magic user named Merebu always inventing really cornball spells, and a female fighter/rogue/druid of some sort named Murasuki who is always discovering dumb skills she has like Big Eye, where she stares at her opponents with a vacant goofball stare that is sufficiently dumb enough to throw them off their guard so she can attack them.
Together they encounter paper mache monsters animated by strings or stop motion, goofy bandits who usually end up doing themselves in in one stupid fashion or another, crazy spirits, buxom celestial maidens, and live video game characters who don't know they are in a video game...
It's not ingenious by any means but if you can appreciate Japanese humor its free on the Internet.
Look, the less you know about this one going into the better, so I'm not going to comment on anymore of the show, except to say that every DM who has ever BullShat his way through explaining his game devices or why a quest hasn't really ended will get a kick out of Hokote, the god who is forever sending them on missions that are supposedly life and death world struggles but which sound as if he is making them up as he goes...
You can watch the series at www.gooddrama.net .....
Here are a couple of scenes uploaded to You Tube that should tell you right away whether or not this kind of comedy is for you. I am not responsible for any loss of productivity that results from watching this show...but I will state that it was worth watching just to see the episode wit the scene where they fight a proud bandit who slips as he is about to deliver his death blow because he steps in....never mind.
Relics of Gaming Glory; Little Brown OD&D Books and Greyhawk Supplement
Last night I was privileged to make a photocopy of the Greyhawk Supplement from my father-in-law's OD&D books.
I already have the LuLu reprint of the LBB's. I also have a Chainmail reprint and a photocopy of the original Chainmail rules.
The books pictured here are not Scott's original set ,which has long been lost--they are copies picked up at a yard sale in Tulsa Oklahoma about five years ago for thirty dollars.
Scott was a longtime gamer and all five of his kids, including my lovely wife, are avid gamers along with their spouses...and a few wargamers in the lot to boot.
He bought Chainmail new at the store when it came out--and said they always played with paper chits because none of them owned miniatures!
When the White Box D&D game was released, Scott and his brothers bought it and became D&D freaks for long, long time. It's one of the activities my mother-in-law did with him when they started dating. I've met Scott's mother and she related to me how she would come home and find a throng of young men encamped in the living room floor or at the kitchen table playing D&D for hours.
Those early games apparently were full of the same humorous streak hinted at in the original books--my wife told me how when they were kids and played D&D with the family every dungeon came equipped with a magic item vending machine that had every magic item in the book if you but had the gold.
There were also Land Sharks....and these tried to fool you by knocking politely at dungeon doors, hoping you would open so they could eat you.
The Greyhawk Supplement has some water stain and a bit of mold damage and is unattached from the cover but otherwise sound, all pages legible. The LBB's are in perfect condition. Lisa has said she might sell them if Scot doesn't care, so if anyone wants to make an offer, message me.
I told her she ought to hang onto them, though.
I would buy them if I had the change-- as it is, I get a little thrill each time I thumb through them!
As a side note, one illustrious member of their gaming group was a player who would later achieve fame as a writer--she was none other than author Laura K. Hamilton, whom my wife remembers from the gaming table at her house. Apparently Mrs. Hamilton played a Cleric with a powerful warhammer!
Good times!
Friday, May 15, 2015
The Rysanthian Chronicle; Environs of the Mistwater
Here are portions of a map I fashioned of the locale of the campaign we ran for about a year and a half. The map is one portion of a wilderness, town and dungeon expanse within the greater world of Rysanthis. Its strange how the stories of the gaming table remain--I have so many good memories of the hours spent with my friends exploring the shores and depths of the Mistwater.
Our first party was Thaddeus, a fighter who became a Paladin of Illuvion, Phantom Fireborn, a thief who was raised from the dead after being burned by dragon's fire, Gerta the Priestess of Illuvion who was basically Joan of Arc, Perseus, a warrior from the Merling sea people who joined Thaddeus in the Order of Illuvion, a hill giantess of the Tol Myr race, and a one handed warrior NPC named Daag Mahn. There was also a cowardly retainer named Gort who will forever be infamous to the players for his acts of treachery and his untimely end....
The campaign ended with the party at 10th and 11th levels using 1st Edition AD&D. It has been over a year since we held that game--the party had solved many secrets of the locale and was right at the epic conclusion with a war brewing when life intervened...I still hope to run that battle with the group as a Chainmail wargame!
I am taking other friends through the Mistwater, and yes, I am running the exact same campaign and encounters. They are at fourth level now and are taking an entirely different course...and they have agreed to help playtest the Chainmail OD&D system I want to try.
I am in the process of hammering out a module and campaign setting based upon the Mistwater games and promise it will be available soon!
When I can, I want to share some of the funny, touching, tragic and scary tales that happened along the way. You know you've done an NPC right when the party mourns his death--Daag Mahn died bravely and became a song of the heroes. I will get some of these tales on the blog.
The green portions of the Map are of course deep coniferous forests with some deciduous growth--this is the Forest of Wyr, also known as the Wraithwood. Once an elven kingdom, since the Elves abandoned Rysanthis it has become a haunt of ghosts, goblins, and unsavory men...except for the portions of the King's Road which are kept up by the lords of Carrhoene.
Subscribe to:
Posts (Atom)